

The only mode that the player can play on is obviously single-player, which is governed by its (often uneconomical) rules and laws. They better put all monies they got from it to some use so this game won't be play-and-forget, because replayability surely must be higher for economic sims.In most economic games, also placed in fantasy realms, the economic performances of individual players are to some extent compared. Seems fun and interesting but Game Dev Tycoon was too repetitive. Connecting them with relatively small arms would have looked odd and, as a bonus, it saves work.

One of the reasons was so we could have big hands, giving them more emphasis/visibility even when the camera is zoomed out (which it often is). Seriously though, it’s an artistic choice. We value the different cultures and languages around the world and would love to localize the game.Įventually, yes, but first we are focusing on getting to Beta and then we will re-assess whether modding support is best implemented before or after the initial release.Īnimating elbows is simply too expensive! We will consider translations once we get closer to a release. Will the game be available in my language?
#Fantasy tavern keeper mac
Mac probably, Linux possibly, but we will have to wait and test this closer to a Beta stage. Will the game come out on mobile or consoles? No, we don’t have plans for a Kickstarter. If you want to follow our journey please check out the twitter, facebook and newsletter options on our main page but if you prefer to be notified only when big news is announced, you can sign up to our company newsletter here. This is not an unusual time-frame for a game like this at all and we would rather deliver something worthwhile for you to enjoy, instead of rushing a mediocre experience. The focus of Tavern Keeper is very much on the inside workings of a tavern there is no dungeon crawling, no wars to fight and no armies to control.Ĭan I get my hands on the game? I’d like to test/review/buy it! It is inspired by games like Theme Hospital and Startopia among others. Instead, you lay out rooms, outfit them with items, hire staff and then manage their activities and workflows to make your tavern work. You don’t have direct control over any character.


We will decide what form the Beta will take (open/closed) when we get closer to this milestone.Īt its core, Tavern Keeper is a business simulation management game. We aim to get to a solid Beta stage some time in 2018. There is no estimate for a release date yet. We know that’s painful to read (we feel you, we really do!) but we want to make this game fun and a worthwhile experience for our fans and that simply takes time. Tavern Keeper is currently at the internal Alpha stage and, while it’s too early to talk about a release date, we’re aiming to get to a solid Beta stage sometime in 2018. Plan carefully, spend your money wisely and keep an eye out for chaotic events that could drive you out of business.Optimize production workflows to stay a step ahead of the growing crowds.Expand your kitchen to craft ever more exotic dishes.Keep patrons satisfied with food, drink, services and entertainment as you build your reputation.Balance merchant supply, patron demand and larder stocks with a truly medieval storage system.Serve a wide variety of eccentric characters, from human peasants to orc nobility.Hire, organize and manage your staff and keep them cheerful and efficient.Build and run your own unique fantasy tavern.
